![]() The issue specifically when using the spritesheet node group and does not affect creating spritesheets. :warning: Eevee warning: Due to a bug/limitation in Eevee, spritesheet indexing can occasionally show the wrong frame. Using the Spritehandler node group with particle systems greatly expand what is possible with Blender’s limited particle rendering tools.īy driving the node groups index function with object data or randomization, Spritehandler can be used to create complex material variations across instances.Ĭonvert atlas maps to mesh objects based on their grid layout and alpha channels. Spritehandler can also be used for simple sprite packing using either on-disk images or packing automatically from render output. ![]() All functionality is wrapped in intuitive operators for efficiency and ease of use This opens up a wealth of possibilities for rendering sprites, flipbooks, billboards, particles, and material variations. Using a node group to manipulate UV coordinates, Spritehandler sequences sprite sheets loaded through image texture nodes. Spritehandler is a set of tools for using, and generating, sprite sheets within Blender. ![]() NOTE: At this time Apple ARM processors, such as the M1, are not officially supported.
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